BlankMat 0.1.0
Free open-source 3D texture creation application
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CActionNodeDoubly linked node that stores the do and undo command of an action
 CActionStackClass that keeps track of all commands that have been run. Allows functionality for undo/redo
 CAddValueCommand
 CCamera
 CCameraContainer
 CChangeValueCommand
 CCommands
 CConfig
 CConfigReaderStatic class for reading JSON files into Config classes
 CEntityContainer
 CFileSystem
 CGUIActionList
 CGUICameraViewerUI window to select a camera and to display camera properties
 CGUIDebugToolsWindow
 CGUIHierarchyWindow
 CGUIInspectorWindow
 CGUILightViewer
 CGUIMaterialViewer
 CGUIMenuBarWindow
 CGUITextureViewer
 CGUIToolbarWindow
 CGUIToolModeWindow
 CGUIWindowUtils
 CICommandCommand interface. Allows executing the command and undoing it
 CIContainerContainer class for storing key value pairs. Should not be instantiated directly, but should be overridden by a class that implements additional functionality. (If not overriden, this class is functionally equivalent to an unordered map, just use that instead)
 CIEntity
 CIGUIContainerWindow
 CIGUIWindow
 CINameableAn object that keeps track of its name and scope
 CInput
 CIPrimitive
 CISelectableInterface for all items that can be selected to be viewed in the inspector
 CITool
 CIUIVariableClass to store a variable that can be edited in the UI. This class sends a Command to the ActionStack whenever the value of the variable is changed
 CIWritable
 CLight
 CLightContainer
 CMaterialClass that stores all texture and render information for a material
 CMaterialContainer
 CMesh
 CMeshContainer
 CNodeNode used to group together other nodes and meshes in a scene
 CPCube
 CPGrid
 CPHandle
 CPLightCube
 CPLine
 CPPlane
 CPWireCube
 CRedoCommand
 CRunFunctionCommand
 CRunToggleFunctionCommand
 CScene
 CSceneIOClass that handles all scene input and output operations by opening popups to select files and passing all read/write operations to the appropriate classes
 CSceneReader
 CSceneWriter
 CSelection
 CShader
 CShaderContainer
 CState
 CTextureA structure that stores a texture file that has been read into the OpenGL context
 CTextureContainer
 CTimer
 CUIBoolA boolean that can be directly displayed and edited in the UI
 CUIColorA color (vector3) that can be directly displayed and edited in the UI
 CUIFloatA float that can be directly displayed and edited in the UI
 CUIIntAn integer that can be directly displayed and edited in the UI
 CUIStringA string that can be directly displayed and edited in the UI
 CUIVec3A vector3 that can be directly displayed and edited in the UI
 CUndoCommand
 CVCube
 CVertex
 CVPlane
 CWindow