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| void | Display () override |
| | Displays the variable as an editable field in the UI.
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| | UIBool (const std::string &name="", bool value=false, ActionStack *actionStack=nullptr, std::function< void()> callback=std::function< void()>(nullptr)) |
| | Creates a new variable that can be displayed and updated directly in the UI.
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| bool | Equals (const bool &value) const |
| | Returns whether the value is equal to the given value.
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| bool | Get () const |
| | Returns the current value of this variable.
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| bool * | GetRef () const |
| | Returns a reference to the value stored in this variable. This is unsafe, but is necessary for Commands outside of the class to update the value.
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| | operator bool () |
| | Explicitly converts this variable to its internal value.
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| bool & | operator* () |
| | Returns a reference to the value stored in this variable.
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| bool * | operator-> () |
| | Returns a reference to the value stored in this variable.
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| std::string | Name () const |
| | Returns the name of the variable.
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| void | Set (const bool &newValue) |
| | Sets the value of the variable to the new value only if it is different. Sends a Command to the action stack indicating the changed value.
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| void | SetNoUpdate (const bool &newValue) |
| | Sets the value of the variable to the new value without creating a command.
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A boolean that can be directly displayed and edited in the UI.