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| void  | Display () override | 
|   | Displays the variable as an editable field in the UI.  
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| float  | operator+ (float other) const | 
|   | Adds the given value to this value.  
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| float  | operator+ (const UIFloat &other) const | 
|   | Adds the given value to this value.  
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|   | UIFloat (const std::string &name="", float value=0.0f, ActionStack *actionStack=nullptr, std::function< void()> callback=std::function< void()>(nullptr)) | 
|   | Creates a new variable that can be displayed and updated directly in the UI.  
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| bool  | Equals (const float &value) const | 
|   | Returns whether the value is equal to the given value.  
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| float  | Get () const | 
|   | Returns the current value of this variable.  
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| float *  | GetRef () const | 
|   | Returns a reference to the value stored in this variable. This is unsafe, but is necessary for Commands outside of the class to update the value.  
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|   | operator float () | 
|   | Explicitly converts this variable to its internal value.  
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| float &  | operator* () | 
|   | Returns a reference to the value stored in this variable.  
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| float *  | operator-> () | 
|   | Returns a reference to the value stored in this variable.  
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| std::string  | Name () const | 
|   | Returns the name of the variable.  
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| void  | Set (const float &newValue) | 
|   | Sets the value of the variable to the new value only if it is different. Sends a Command to the action stack indicating the changed value.  
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| void  | SetNoUpdate (const float &newValue) | 
|   | Sets the value of the variable to the new value without creating a command.  
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A float that can be directly displayed and edited in the UI.