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BlankMat 0.1.0
Free open-source 3D texture creation application
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Public Member Functions | |
| void | Draw (Window *window, Shader *shader) |
| void | DrawShadows (Window *window, Shader *shader) |
| void | FocusCamera () |
| void | TogglePerspective () |
| void | ToggleCameraRotationMode () |
| void | UseShader (const std::string &name="") |
| TextureContainer * | GetTextures () |
| MaterialContainer * | GetMaterials () |
| LightContainer * | GetLights () |
| CameraContainer * | GetCameras () |
| ShaderContainer * | GetShaders () |
| MeshContainer * | GetMeshes () |
| EntityContainer * | GetEntities () |
| Camera * | GetCamera () |
| Light * | GetLight () |
| std::string | GetName () |
| std::string | GetDirectory () |
| const std::string | GetCurShader () |
| Node * | GetRootNode () |
| Shader * | GetShader (const std::string &name) |
| Material * | GetMaterial (const std::string &name) |
| Material * | GetDefaultMaterial () |
| Texture * | GetTexture (const std::string &name) |
| IEntity * | GetTransformHandle () |
| State * | GetState () |
| LightingMode | GetLightingMode () |
| std::string | GetUniqueScope (const std::string &scope) |
| bool | IsScopeActive (const std::string &scope) |
| void | AddNode (Node *node) |
| Mesh * | AddMesh (Mesh *mesh, Node *parent=nullptr) |
| Camera * | AddCamera (const std::string &name, Camera *camera, bool select=false, bool replace=false) |
| Light * | AddLight (const std::string &name, Light *light, bool select=false, bool replace=false) |
| Texture * | AddTexture (const std::string &name, Texture *texture, bool replace=false) |
| Material * | AddMaterial (const std::string &name, Material *material, bool replace=false) |
| Shader * | CreateShader (const std::string &name, bool loadGeom) |
| Shader * | CreateShader (const std::string &name, const std::string &source, bool loadGeom) |
| Shader * | CreateShader (const std::string &name, Config *config) |
| void | DeleteMesh (Mesh *mesh) |
| void | DeleteNode (Node *node) |
| void | DeleteSelectable (ISelectable *item) |
| void | DeleteSelection () |
| void | UpdateRenderList () |
| void | RotateCamera (const glm::vec3 &delta) |
| void | TranslateCamera (const glm::vec3 &delta) |
| void | SetRootNode (Node *rootNode) |
| void | SetCamera (const std::string &camera) |
| void | SetLight (const std::string &light) |
| void | SetName (const std::string &name) |
| Sets the name of the object. Note: Does not set the scope variable. If renaming based on raw input, use Rename() instead to set the scope. | |
| void | SetDirectory (const std::string &dir) |
| void | SetLightingMode (LightingMode mode) |
| void | SetEntityMaterial (IEntity *entity, Material *material) |
| void | LoadMaterials (Config *config) |
| const glm::mat4 & | GetProjectionMatrix (float aspect) |
| const glm::mat4 & | GetViewMatrix () |
| void | Clear () |
| void | ClearRendering () |
| Scene (State *state) | |
| ~Scene () | |
Public Member Functions inherited from INameable | |
| virtual void | Rename (const std::string &newName, bool includeScope=true) |
| Renames the object, setting the scope to be the scoped part of the name. | |
| virtual void | SetScope (const std::string &scope) |
| Sets the scope of the object. | |
| std::string | GetUnscopedName () |
| Returns the unscoped name of the object. | |
| std::string | GetScope () |
| Returns the scope of the object. | |
| std::string | GetScopedName () |
| Returns the scoped name of the object. | |
| void | InitName (const std::string &name, const std::string &scope="") |
| Initializes the nameable object with the given name and scope. | |
| INameable () | |
| Creates a default nameable object without name or scope. | |
Protected Member Functions | |
| Material * | LoadMaterial (Config *config, const std::string &name, const std::string &scope) |
| Texture * | LoadTexture (TextureType type, const std::string &path, const std::string &scope, const std::string &defaultName) |
| void | HandleWireframe () |
| const glm::mat4 & | GetViewAxisProjection (Window *window) |
| void | DeleteNodeContents (Node *node) |
Protected Attributes | |
| std::string | mDirectory = "" |
| IEntity * | mGrid = nullptr |
| IEntity * | mTransformHandle = nullptr |
| IEntity * | mViewAxisHandle = nullptr |
| int | mViewAxisPrevWidth = 0 |
| int | mViewAxisPrevHeight = 0 |
| glm::mat4 | mViewAxisProjection = glm::mat4(1.0f) |
| std::string | mCurShader = "" |
| Shader * | mShader = nullptr |
| Node * | mRootNode = nullptr |
| State * | mState = nullptr |
| LightingMode | mMode = LightingMode::FLAT |
| std::unordered_map< std::string, EntityContainer * > | mMeshRenderList |
| std::unordered_set< std::string > | mScopes |
| TextureContainer * | mTextures = nullptr |
| MaterialContainer * | mMaterials = nullptr |
| LightContainer * | mLights = nullptr |
| CameraContainer * | mCameras = nullptr |
| ShaderContainer * | mShaders = nullptr |
| MeshContainer * | mMeshes = nullptr |
| EntityContainer * | mEntities = nullptr |
Protected Attributes inherited from INameable | |
| std::string | mName = "" |
| Name of the object. | |
| std::string | mScope = "" |
| Scope of the object. | |
Static Protected Attributes | |
| static const float | WIREFRAME_LINE = 0.5f |
| Scene::Scene | ( | State * | state | ) |
| Scene::~Scene | ( | ) |
| Camera * Scene::AddCamera | ( | const std::string & | name, |
| Camera * | camera, | ||
| bool | select = false, |
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| bool | replace = false |
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| ) |
| Light * Scene::AddLight | ( | const std::string & | name, |
| Light * | light, | ||
| bool | select = false, |
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| bool | replace = false |
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| ) |
| Material * Scene::AddMaterial | ( | const std::string & | name, |
| Material * | material, | ||
| bool | replace = false |
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| ) |
| void Scene::AddNode | ( | Node * | node | ) |
| void Scene::Clear | ( | ) |
| void Scene::ClearRendering | ( | ) |
| Shader * Scene::CreateShader | ( | const std::string & | name, |
| bool | loadGeom | ||
| ) |
| Shader * Scene::CreateShader | ( | const std::string & | name, |
| const std::string & | source, | ||
| bool | loadGeom | ||
| ) |
| void Scene::DeleteMesh | ( | Mesh * | mesh | ) |
| void Scene::DeleteNode | ( | Node * | node | ) |
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| void Scene::DeleteSelectable | ( | ISelectable * | item | ) |
| void Scene::DeleteSelection | ( | ) |
| void Scene::FocusCamera | ( | ) |
| Camera * Scene::GetCamera | ( | ) |
| CameraContainer * Scene::GetCameras | ( | ) |
| const std::string Scene::GetCurShader | ( | ) |
| Material * Scene::GetDefaultMaterial | ( | ) |
| std::string Scene::GetDirectory | ( | ) |
| EntityContainer * Scene::GetEntities | ( | ) |
| Light * Scene::GetLight | ( | ) |
| LightingMode Scene::GetLightingMode | ( | ) |
| LightContainer * Scene::GetLights | ( | ) |
| Material * Scene::GetMaterial | ( | const std::string & | name | ) |
| MaterialContainer * Scene::GetMaterials | ( | ) |
| MeshContainer * Scene::GetMeshes | ( | ) |
| std::string Scene::GetName | ( | ) |
| const glm::mat4 & Scene::GetProjectionMatrix | ( | float | aspect | ) |
| Node * Scene::GetRootNode | ( | ) |
| Shader * Scene::GetShader | ( | const std::string & | name | ) |
| ShaderContainer * Scene::GetShaders | ( | ) |
| State * Scene::GetState | ( | ) |
| Texture * Scene::GetTexture | ( | const std::string & | name | ) |
| TextureContainer * Scene::GetTextures | ( | ) |
| IEntity * Scene::GetTransformHandle | ( | ) |
| std::string Scene::GetUniqueScope | ( | const std::string & | scope | ) |
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| const glm::mat4 & Scene::GetViewMatrix | ( | ) |
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| bool Scene::IsScopeActive | ( | const std::string & | scope | ) |
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| void Scene::LoadMaterials | ( | Config * | config | ) |
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| void Scene::RotateCamera | ( | const glm::vec3 & | delta | ) |
| void Scene::SetCamera | ( | const std::string & | camera | ) |
| void Scene::SetDirectory | ( | const std::string & | dir | ) |
| void Scene::SetLight | ( | const std::string & | light | ) |
| void Scene::SetLightingMode | ( | LightingMode | mode | ) |
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| void Scene::SetRootNode | ( | Node * | rootNode | ) |
| void Scene::ToggleCameraRotationMode | ( | ) |
| void Scene::TogglePerspective | ( | ) |
| void Scene::TranslateCamera | ( | const glm::vec3 & | delta | ) |
| void Scene::UpdateRenderList | ( | ) |
| void Scene::UseShader | ( | const std::string & | name = "" | ) |
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