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BlankMat 0.1.0
Free open-source 3D texture creation application
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Public Member Functions | |
void | LoadMaterial (Material *material) |
void | ClearLoadedMaterials () |
std::string | GetCurFileName () const |
void | SetCurFileName (const std::string &fileName) |
Selection * | GetSel () const |
Config * | GetConfig () const |
ActionStack * | GetActionStack () const |
Timer * | GetTimer () const |
void | SaveActionStack () |
void | ClearActionStack () |
bool | IsSaved () const |
void | ToggleDisplayGUI () |
void | ToggleDisplayGrid () |
void | ToggleDiffuseMap () |
void | ToggleAmbientMap () |
void | ToggleSpecularMap () |
void | ToggleNormalMap () |
void | ToggleHeightMap () |
void | ToggleAlphaMap () |
void | ToggleShadows () |
void | ToggleDefaultMat () |
void | ToggleCollapseMeshNodes () |
void | ToggleCollapseScope () |
void | ToggleExpandAllNodes () |
State (Config *config) | |
Public Attributes | |
UIBool | isDiscoLight |
UIBool | isRotatingLight |
UIBool | enableDiffuseMap |
UIBool | enableAmbientMap |
UIBool | enableSpecularMap |
UIBool | enableNormalMap |
UIBool | enableHeightMap |
UIBool | enableAlphaMap |
UIBool | enableShadows |
UIBool | enableDefaultMat |
UIBool | enableGrid |
UIBool | drawByMaterial |
UIBool | flipTextures |
UIBool | drawGUI |
UIBool | collapseMeshNodes |
UIBool | collapseScope |
UIBool | expandAllNodes |
unsigned int | depthMapFBO = 0 |
unsigned int | depthMap = 0 |
unsigned int | depthMapSize = 1024 |
int | mousePrevX = 0 |
int | mousePrevY = 0 |
int | mouseCurX = 0 |
int | mouseCurY = 0 |
bool | shouldRender = true |
std::string | curShader = "" |
Material * | defaultMat = nullptr |
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UIBool State::collapseMeshNodes |
UIBool State::collapseScope |
std::string State::curShader = "" |
Material* State::defaultMat = nullptr |
unsigned int State::depthMap = 0 |
unsigned int State::depthMapFBO = 0 |
unsigned int State::depthMapSize = 1024 |
UIBool State::drawByMaterial |
UIBool State::drawGUI |
UIBool State::enableAlphaMap |
UIBool State::enableAmbientMap |
UIBool State::enableDefaultMat |
UIBool State::enableDiffuseMap |
UIBool State::enableGrid |
UIBool State::enableHeightMap |
UIBool State::enableNormalMap |
UIBool State::enableShadows |
UIBool State::enableSpecularMap |
UIBool State::expandAllNodes |
UIBool State::flipTextures |
UIBool State::isDiscoLight |
UIBool State::isRotatingLight |
int State::mouseCurX = 0 |
int State::mouseCurY = 0 |
int State::mousePrevX = 0 |
int State::mousePrevY = 0 |
bool State::shouldRender = true |