BlankMat 0.1.0
Free open-source 3D texture creation application
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GUIDebugToolsWindow Class Reference
Inheritance diagram for GUIDebugToolsWindow:
Collaboration diagram for GUIDebugToolsWindow:

Public Member Functions

void Draw () override
 
 GUIDebugToolsWindow (State *state, Scene *scene, bool isEnabled)
 
- Public Member Functions inherited from IGUIWindow
bool IsEnabled ()
 
void Enable ()
 
void Disable ()
 
bool ToggleEnabled ()
 
GUI GetType ()
 
const std::string GetName ()
 
void SetName (const std::string &name)
 
const glm::vec2 GetPos ()
 
void SetPos (const glm::vec2 &pos)
 

Protected Attributes

StatemState = nullptr
 
ScenemScene = nullptr
 
- Protected Attributes inherited from IGUIWindow
GUI mType = GUI::NONE
 
std::string mName = ""
 
glm::vec2 mScreenPos = glm::vec2(0, 0)
 
bool mIsEnabled = true
 

Constructor & Destructor Documentation

◆ GUIDebugToolsWindow()

GUIDebugToolsWindow::GUIDebugToolsWindow ( State state,
Scene scene,
bool  isEnabled 
)
inline

Member Function Documentation

◆ Draw()

void GUIDebugToolsWindow::Draw ( )
inlineoverridevirtual

Implements IGUIWindow.

Member Data Documentation

◆ mScene

Scene* GUIDebugToolsWindow::mScene = nullptr
protected

◆ mState

State* GUIDebugToolsWindow::mState = nullptr
protected