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void | Display () override |
| Displays the variable as an editable field in the UI.
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glm::vec3 | operator+ (const glm::vec3 &other) const |
| Adds the given value to this value.
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glm::vec3 | operator+ (const UIVec3 &other) const |
| Adds the given value to this value.
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glm::vec3 | operator- (const glm::vec3 &other) const |
| Subtracts the given value from this value.
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glm::vec3 | operator- (const UIVec3 &other) const |
| Subtracts the given value from this value.
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glm::vec3 | operator* (float other) const |
| Multiplies the given value with this value.
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glm::vec3 | operator* (const glm::vec3 &other) const |
| Multiplies the given value with this value.
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glm::vec3 | operator* (const UIVec3 &other) const |
| Multiplies the given value with this value.
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| UIVec3 (const std::string &name="", const glm::vec3 &value=glm::vec3(0.0f), ActionStack *actionStack=nullptr, std::function< void()> callback=std::function< void()>(nullptr)) |
| Creates a new variable that can be displayed and updated directly in the UI.
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bool | Equals (const glm::vec3 &value) const |
| Returns whether the value is equal to the given value.
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glm::vec3 | Get () const |
| Returns the current value of this variable.
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glm::vec3 * | GetRef () const |
| Returns a reference to the value stored in this variable. This is unsafe, but is necessary for Commands outside of the class to update the value.
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| operator glm::vec3 () |
| Explicitly converts this variable to its internal value.
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glm::vec3 & | operator* () |
| Returns a reference to the value stored in this variable.
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glm::vec3 * | operator-> () |
| Returns a reference to the value stored in this variable.
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std::string | Name () const |
| Returns the name of the variable.
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void | Set (const glm::vec3 &newValue) |
| Sets the value of the variable to the new value only if it is different. Sends a Command to the action stack indicating the changed value.
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void | SetNoUpdate (const glm::vec3 &newValue) |
| Sets the value of the variable to the new value without creating a command.
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A vector3 that can be directly displayed and edited in the UI.