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BlankMat 0.1.0
Free open-source 3D texture creation application
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This is the complete list of members for ShaderContainer, including all inherited members.
| Add(const std::string &name, Shader *item, bool replace, bool select=false) | IContainer< Shader > | inlinevirtual |
| Clear() override | IContainer< Shader > | inlinevirtual |
| ClearData() | IContainer< Shader > | inline |
| Contains(const std::string &name) | IContainer< Shader > | inlinevirtual |
| Count() | IContainer< Shader > | inline |
| Data() | IContainer< Shader > | inlinevirtual |
| Deselect() | IContainer< Shader > | inlinevirtual |
| Empty() | IContainer< Shader > | inline |
| GetItem(const std::string &name) | IContainer< Shader > | inlinevirtual |
| GetKey(Shader *item) | IContainer< Shader > | inlinevirtual |
| GetSelectedItem() | IContainer< Shader > | inlinevirtual |
| GetSelectedName() | IContainer< Shader > | inlinevirtual |
| GetUniqueName(const std::string &name) | IContainer< Shader > | inlinevirtual |
| IsDeleteable(Shader *item) | IContainer< Shader > | inlinevirtual |
| mCurSelectedItem | IContainer< Shader > | protected |
| mCurSelectedName | IContainer< Shader > | protected |
| mData | IContainer< Shader > | protected |
| Read(const std::string &scope, std::ifstream &file, bool clear) override | IContainer< Shader > | inlinevirtual |
| ReadItem(const std::string &scope, std::ifstream &file) override | ShaderContainer | inlineprotectedvirtual |
| Remove(const std::string &name) | IContainer< Shader > | inlinevirtual |
| Remove(Shader *item) | IContainer< Shader > | inlinevirtual |
| Rename(const std::string &name, const std::string &newName) | IContainer< Shader > | inlinevirtual |
| RenameItem(Shader *item, const std::string &name) override | ShaderContainer | inlineprotectedvirtual |
| Select(const std::string &name) | IContainer< Shader > | inlinevirtual |
| Select(Shader *item) | IContainer< Shader > | inlinevirtual |
| SkipItem(Shader *item) | IContainer< Shader > | inlineprotectedvirtual |
| TryDelete(Shader *item) | IContainer< Shader > | inlinevirtual |
| Write(std::ofstream &file) override | IContainer< Shader > | inlinevirtual |
| WriteCount() override | IContainer< Shader > | inlinevirtual |
| WriteItem(const std::string &key, Shader *item, std::ofstream &file) override | ShaderContainer | inlineprotectedvirtual |
| ~IContainer() | IContainer< Shader > | inline |