BlankMat 0.1.0
Free open-source 3D texture creation application
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ShaderContainer Member List

This is the complete list of members for ShaderContainer, including all inherited members.

Add(const std::string &name, Shader *item, bool replace, bool select=false)IContainer< Shader >inlinevirtual
Clear() overrideIContainer< Shader >inlinevirtual
ClearData()IContainer< Shader >inline
Contains(const std::string &name)IContainer< Shader >inlinevirtual
Count()IContainer< Shader >inline
Data()IContainer< Shader >inlinevirtual
Deselect()IContainer< Shader >inlinevirtual
Empty()IContainer< Shader >inline
GetItem(const std::string &name)IContainer< Shader >inlinevirtual
GetKey(Shader *item)IContainer< Shader >inlinevirtual
GetSelectedItem()IContainer< Shader >inlinevirtual
GetSelectedName()IContainer< Shader >inlinevirtual
GetUniqueName(const std::string &name)IContainer< Shader >inlinevirtual
IsDeleteable(Shader *item)IContainer< Shader >inlinevirtual
mCurSelectedItemIContainer< Shader >protected
mCurSelectedNameIContainer< Shader >protected
mDataIContainer< Shader >protected
Read(const std::string &scope, std::ifstream &file, bool clear) overrideIContainer< Shader >inlinevirtual
ReadItem(const std::string &scope, std::ifstream &file) overrideShaderContainerinlineprotectedvirtual
Remove(const std::string &name)IContainer< Shader >inlinevirtual
Remove(Shader *item)IContainer< Shader >inlinevirtual
Rename(const std::string &name, const std::string &newName)IContainer< Shader >inlinevirtual
RenameItem(Shader *item, const std::string &name) overrideShaderContainerinlineprotectedvirtual
Select(const std::string &name)IContainer< Shader >inlinevirtual
Select(Shader *item)IContainer< Shader >inlinevirtual
SkipItem(Shader *item)IContainer< Shader >inlineprotectedvirtual
TryDelete(Shader *item)IContainer< Shader >inlinevirtual
Write(std::ofstream &file) overrideIContainer< Shader >inlinevirtual
WriteCount() overrideIContainer< Shader >inlinevirtual
WriteItem(const std::string &key, Shader *item, std::ofstream &file) overrideShaderContainerinlineprotectedvirtual
~IContainer()IContainer< Shader >inline