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BlankMat 0.1.0
Free open-source 3D texture creation application
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This is the complete list of members for ShaderContainer, including all inherited members.
Add(const std::string &name, Shader *item, bool replace, bool select=false) | IContainer< Shader > | inlinevirtual |
Clear() override | IContainer< Shader > | inlinevirtual |
ClearData() | IContainer< Shader > | inline |
Contains(const std::string &name) | IContainer< Shader > | inlinevirtual |
Count() | IContainer< Shader > | inline |
Data() | IContainer< Shader > | inlinevirtual |
Deselect() | IContainer< Shader > | inlinevirtual |
Empty() | IContainer< Shader > | inline |
GetItem(const std::string &name) | IContainer< Shader > | inlinevirtual |
GetKey(Shader *item) | IContainer< Shader > | inlinevirtual |
GetSelectedItem() | IContainer< Shader > | inlinevirtual |
GetSelectedName() | IContainer< Shader > | inlinevirtual |
GetUniqueName(const std::string &name) | IContainer< Shader > | inlinevirtual |
IsDeleteable(Shader *item) | IContainer< Shader > | inlinevirtual |
mCurSelectedItem | IContainer< Shader > | protected |
mCurSelectedName | IContainer< Shader > | protected |
mData | IContainer< Shader > | protected |
Read(const std::string &scope, std::ifstream &file, bool clear) override | IContainer< Shader > | inlinevirtual |
ReadItem(const std::string &scope, std::ifstream &file) override | ShaderContainer | inlineprotectedvirtual |
Remove(const std::string &name) | IContainer< Shader > | inlinevirtual |
Remove(Shader *item) | IContainer< Shader > | inlinevirtual |
Rename(const std::string &name, const std::string &newName) | IContainer< Shader > | inlinevirtual |
RenameItem(Shader *item, const std::string &name) override | ShaderContainer | inlineprotectedvirtual |
Select(const std::string &name) | IContainer< Shader > | inlinevirtual |
Select(Shader *item) | IContainer< Shader > | inlinevirtual |
SkipItem(Shader *item) | IContainer< Shader > | inlineprotectedvirtual |
TryDelete(Shader *item) | IContainer< Shader > | inlinevirtual |
Write(std::ofstream &file) override | IContainer< Shader > | inlinevirtual |
WriteCount() override | IContainer< Shader > | inlinevirtual |
WriteItem(const std::string &key, Shader *item, std::ofstream &file) override | ShaderContainer | inlineprotectedvirtual |
~IContainer() | IContainer< Shader > | inline |